May 13, 2008, 09:09 PM // 21:09
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#841
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by MrSlayer
Quick Destroyer Scythe of Rage would make more sense <.<
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that was his point >.>
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May 16, 2008, 02:27 PM // 14:27
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#842
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Jungle Guide
Join Date: Feb 2006
Location: Nancy
Guild: The Autonomy[火火火]
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any1 found what's the next tonic from z-chest? ^^
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May 16, 2008, 02:49 PM // 14:49
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#843
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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It is over half a month away. My guess is a ghostly hero tonic.....which will be even more annoying.
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May 16, 2008, 05:23 PM // 17:23
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#844
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Portugal =P
Guild: We Need Fame [sOz]
Profession: R/
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Quote:
Originally Posted by MrSlayer
Quick Destroyer Scythe of Rage would make more sense <.<
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nice name xD
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May 16, 2008, 05:38 PM // 17:38
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#845
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Desert Nomad
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Quote:
Originally Posted by MrSlayer
Quick Destroyer Scythe of Rage would make more sense <.<
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Rage-Destroyer Scythe of Quickness makes most sense but damn, anet is too dumb to name items good XD
Last edited by Phoenix Tears; May 16, 2008 at 05:42 PM // 17:42..
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May 16, 2008, 06:45 PM // 18:45
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#846
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Raging Destroyer Scythe Of Quickness????
even more sense>?
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May 16, 2008, 06:46 PM // 18:46
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#847
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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swiftness maybe.
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May 20, 2008, 08:36 PM // 20:36
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#849
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Banned
Join Date: Feb 2008
Guild: farming zashien (keys)
Profession: R/Me
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does messing in the gwdat files mess up the actual game any how?
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May 20, 2008, 09:13 PM // 21:13
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#850
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Ascalonian Squire
Join Date: Aug 2005
Location: Holland
Guild: The Forever Knights
Profession: R/Mo
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if you alter it yes.
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May 27, 2008, 07:57 AM // 07:57
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#851
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Furnace Stoker
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I found out that the concise skill descriptions were automatically generated by a bot.
Depressing.
You can tell, because some of the old alpha/beta skills have NULL, as do other skills currently live in the game that are missing them.
Examples include Confusion (old beta skill from prophecies) and Powder Keg Explosion.
However, to further prove this point, skills that aren't in the game but used to be, and if given to any living person wouldn't be given to them, do have CSD.
Example's include Nature's Speed, Lightning Storm, and even the skills now known as REMOVE have them, even the 3 Nightfall Assassin traps have em.
LOL.
Last edited by DarkNecrid; May 27, 2008 at 07:59 AM // 07:59..
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May 27, 2008, 07:20 PM // 19:20
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#852
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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Quote:
Originally Posted by DarkNecrid
I found out that the concise skill descriptions were automatically generated by a bot.
Depressing.
You can tell, because some of the old alpha/beta skills have NULL, as do other skills currently live in the game that are missing them.
Examples include Confusion (old beta skill from prophecies) and Powder Keg Explosion.
However, to further prove this point, skills that aren't in the game but used to be, and if given to any living person wouldn't be given to them, do have CSD.
Example's include Nature's Speed, Lightning Storm, and even the skills now known as REMOVE have them, even the 3 Nightfall Assassin traps have em.
LOL.
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this was posted on wiki several months ago ><
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May 31, 2008, 06:25 AM // 06:25
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#853
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Ascalonian Squire
Join Date: Aug 2007
Guild: Resurrected Executioners
Profession: A/E
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Does anyone know what this is?
#69535
#67590 Perhaps a new shield?
#65849
Last edited by vefutixo; May 31, 2008 at 06:27 AM // 06:27..
Reason: Took a second look at "butterfly wand" and realized it was the mirrior
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May 31, 2008, 08:33 AM // 08:33
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#854
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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to the above the first one looks like some sort of dagger or sword, wierd looking , i think the third one is serrated spear
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May 31, 2008, 01:14 PM // 13:14
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#855
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Czech Republic-Prague
Guild: [LUST]
Profession: R/
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skill effects..
EDIT: was doing some quick random browse and found this:
maybe new login screen O.o...nah i dont think so xD..but it could be nice..+ i had never seen this cincept art before :s
Last edited by stouda01; May 31, 2008 at 06:06 PM // 18:06..
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Jun 13, 2008, 04:37 AM // 04:37
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#856
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Lion's Arch Merchant
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New weapon set
Found these in today's update.
Looks like a new weapon set.
Endgame craftable for Factions?
Edit: charr-slayer weapons
Last edited by evenfall; Jun 13, 2008 at 05:01 AM // 05:01..
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Jun 13, 2008, 04:45 AM // 04:45
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#857
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Wilds Pathfinder
Join Date: Mar 2007
Location: I live in an Igloo in southern BC, neer US border.
Guild: The Pig Pen [PIGZ] & We Aint All [NロロB]
Profession: Mo/D
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Quote:
Originally Posted by evenfall
Found these in today's update.
Looks like a new weapon set.
Endgame craftable for Factions?
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Maybe Tormented Weapons won't be the new weapons added to HoM afterall . I hope they don't introduce a new set solely for HoM, as it would be lame for those of us with a few tormented items put away >_<.
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Jun 13, 2008, 04:51 AM // 04:51
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#858
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
Originally Posted by evenfall
Found these in today's update.
Looks like a new weapon set.
Endgame craftable for Factions?
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charr-slayer weapons >_>
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Jun 13, 2008, 04:54 AM // 04:54
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#859
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Academy Page
Join Date: Jan 2006
Profession: N/
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Jun 13, 2008, 05:52 AM // 05:52
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#860
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by stouda01
skill effects..
EDIT: was doing some quick random browse and found this:
maybe new login screen O.o...nah i dont think so xD..but it could be nice..+ i had never seen this cincept art before :s
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Is that the background when you look at what keys and unlocks you have on your account?
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